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RULES AND REGULATIONS

Membership

Tournament Rules

Player's

Secretary

Events

Player Age Category

Club & organization

Referee's

Belt Grading

Membership Rules

Rule 1: Participation Requirement

All members must regularly attend the Federation’s training camps and general committee meetings.

 

Rule 2: Prior Intimation for Absence

If a member is unable to attend any training camp or meeting, prior information must be given to the Federation with a valid reason.

Rule 3: Validity of Membership ID (New Members)

For newly enrolled members, the Membership Identity Card shall be valid for a period of one (1) year from the date of issue.

Rule 4: Permanent Identity Card

A Permanent Identity Card shall be issued based on the member’s performance, participation, discipline, and involvement in Federation activities.

Rule 5: Federation Authority

The Federation reserves the right to review membership status and make final decisions regarding ID card renewal, permanent membership, or disciplinary action.

Secretary Rules

Rule 1: Appointment and Authority

Upon appointment, the Secretary shall be authorized to organize and conduct Silambam competitions and training camps within their respective district and state, strictly in accordance with the Federation’s rules and guidelines.

Rule 2: Eligibility

The Secretary must be a registered member of the Federation and shall agree to abide by all rules, regulations, and disciplinary standards of the Federation.

Rule 3: Prior Intimation

The Secretary must inform the Federation in advance of all proposed competitions and training camps, including dates, venue, and program details, and obtain approval where required.

Rule 4: Post-Event Reporting

After the completion of any competition or training camp, the Secretary shall submit a detailed report to the Federation, including participant details, results, photographs, and other relevant records.

 

Rule 5: Code of Conduct

The Secretary shall maintain discipline, integrity, and professionalism at all times and shall not misuse the Federation’s name, logo, or authority.

Rule 6: Financial Responsibility

All financial transactions related to competitions and training camps must be carried out transparently and in accordance with the Federation’s financial policies.

Rule 7: Promotion and Development

The Secretary is responsible for actively promoting and developing Silambam activities within their district and state.

Rule 8: Performance Review

The Federation reserves the right to review the Secretary’s performance periodically.

Rule 9: Non-Performance

If the Secretary fails to conduct activities or does not fulfill assigned responsibilities after assuming office, the Federation has the right to revoke the Secretary position without prior notice.

Rule 10: Reassignment of Position

In case of revocation, the Secretary position shall be reassigned to another eligible member from the same district or state.

Rule 11: Final Authority

All decisions regarding the Secretary’s appointment, continuation, or removal shall rest solely with the Federation, and such decisions shall be final and binding.

Club & organization

  1. Your organisation may grant players a grading certificate in accordance with federation regulations following the organization's merger with the Federation.

  2. If you want to hold competitions through your organisation, you must strictly abide by all of the Federation's regulations. Only if you attend the referee training camp and receive the necessary certifications can you host contests.

  3. Only when you use the organisation to host the tournament and grading certificate are you required to pay for it.

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Competition co-hosting guidelines established by Silambam Federation

  1. Before receiving a certificate, a member must serve as a referee in the federation for a full year. They may also organise competitions in their district.

  2. Fee information will be released upon discussion with the organization's administration.

Silambam Training Method

Silambam is a traditional martial art that focuses on coordination between the body, mind, and weapon. During Silambam practice, greater importance is given to the rotation and control of the weapon along with body movements.

Weapon Rotation Technique

While practicing lessons using Silambam weapons, the rotation speed of the weapon should be twice the speed of the body movement.

Example:

Before placing a single step in the footwork sequence, the Silambam stick should complete two full rotations.

Body Movement Rule

  • During Silambam practice, continuous body movements must be maintained within every three seconds.

  • The practitioner should not remain still; movements must flow smoothly and rhythmically.

Silambam Training for Persons with Physical Disabilities

Silambam training can be adapted for individuals with physical disabilities by modifying the practice methods.

  • Persons with limited mobility in the hands or legs can rotate the Silambam stick by placing it between the fingers.

  • Persons who are unable to walk can practice Silambam while seated.

  • Training methods can be simplified based on individual ability, focusing on hand coordination, balance, and concentration.
     

Objective of Training

  • Improve body–weapon coordination

  • Enhance focus and self-discipline

  • Preserve traditional martial arts techniques

  • Promote inclusive and adaptive training methods

Tournament Rules

Silambam Weapons

Tournament Events

Individual sports event

Each of the categories listed below will have a separate competition.

  1. Kadaikambu veechu (Single stick)

  2. Nadukambu suttru (Single middle stick)

  3. Velkambu veechu (Spear type)

  4. Irattai kambu veechu & Rotation (Doubble stick)

  5. Ottrai val veechu (Single sword)

  6. Irattai val veechu (Doubble sword)

  7. Ottrai surul val veechu (Single flexible sword)

  8. Irattai surul val veechu (Double flexible sword)

  9. Aruval veechu (Curved sword)

  10. Maankobu Attam (Deer horn)

  11. Puli Nagam Attam (Tiger claw)

  12. Nirayutapani Varisai (Unarmed Sequence)

Direct combat

below the terms of the competition, all of the aforementioned categories will be held. This will prevent violence between rivals, and pleasant relationships will develop as a result.

  1. Neduntadi Adimurai (Point Game)

  2. Kuruntadi Adimurai

  3. Unarmed fight

Group Event

  • In group events, a demo fight can be used to show off the weapons of war.

  • Furthermore, demonstrations of the silambattam instruments used for amusement might be performed.

  • Silambam and Silambattam equipment should only be used for demonstration. These programs are considered as games

Silambattam equipments

Games event

  1. Neduntadi, Kuruntadi, Siruntadi - Adimurai

  2. Unarmed fight

  3. Ceti-kuchi

  4. Kattaikambu

  5. Maankombu stick fight

  6. Maankombu sword fight

  7. Sword shield fight

  8. Surul sword shield fight

  9. Towel fight

All of the aforementioned categories may be performed in group competitions, but only as demonstrations not as real fights.

Fancy event

  1. Rope Ribbon

  2. Ribbon Stick (single and double )

  3. Water Glass

  4. Taraazu suttru

  5. Chakkara Pantu (Ball)

  6. Chakkara knife

  7. Chakkara Taraazu

  8. Chakkara Kinnam (Bowl)

  9. Star Stick 

  10. Poykkal Attam (stick, star, Chakkar ball)

Fire event

  1. Stick with fire on both sides

  2. Chain with fire ball

  3. Chakkar with fire ball

  4. Star-shaped fire

  5. Sun-shaped fire

Tournament Arena

The Silambam competition field is in the shape of a circle

Individual ring.jpg

Individual skill ring

Fighting ring

  • The yellow and blue circle is set up there, and the competitors start their performance.

  • The first time a participant exits the red circle, they will receive a warning. If a contestant leaves the red circle a second time, one mark will be deducted from their score. A contestant who leaves the red circle and goes out a third time will be disqualified. This restriction only applies to one leg.

  • The first time both legs outside the red circle, they will be eliminated.

Player Rules

Uniform

This colour is chosen based on colour psychology. White colour is primarily considered to be peaceful. The colour red represents fighting strength and bravery

  • Participants are not permitted to play while intoxicated of any kind, and any who do will be disqualified.

  • A person will be disqualified for acting impolitely on the pitch, disrespecting the officials, or using foul language.

  • Uniform for contestants is compulsory they should wear white T-shirt with V-shape collar and arm band, red pant, waist band and white Shoe (Shoe is optional).

Belt Grading

The waistband is divided into 12 portions in our silambam Federation, and each section's colour is indicated below.

  1. Nedunkambu veechu (Yellow color)

  2. Nadukambu suttru (Orange color)

  3. velkambu veechu, Nedundadi Adimurai (Point Game) & Kurundai Adimurai & Kattaikambu (Red color)

  4. Irattai kambu veechu, rotation & Sedikuchi fight (Red & Yellow)

  5. Ottrai val veechu & sword shield fight (Green color)

  6. Irattai val veechu & Fight (Red & Green)

  7. Ottrai surul val veechu & Surul sword shield fight (Blue color)

  8. Irattai surul val veechu (Red & Blue)

  9. Aruval veechu (kavi color)

  10. Maankobu aatam, Maankombu stick fight Maankombu sword fight (silver color)

  11. Puli nagam aatam & Towel fight(Dark blue colour)

  12. Unarmed Technique (Golden color)

REFEREE RULES AND REGULATION

Dress code

Men: sky blue shirt, black pant and black shoe

Women: sky blue churidar (or) shirt, black pant and black shoe

Referee Dress.jpg

The International Silambam Federation will host six different levels of referee training camps.

  1. Nedunkambu veechu (Single stick), Nadukambu suttru (Single middle stick) and stick point game

  2. velkambu veechu (Spear type) and Ottrai val veechu (single sword)

  3. Aruval veechu (Curved sword), Seadikuchi and Kattaikambu

  4. Irattai kambu veechu & rotation (Doubble stick), Irattai val veechu (Doubble sword) and Ottrai surul val veechu (single flexible sword)

  5. Irattai val veechu (Doubble sword), Maankobu aatam (Deer horn) and Puli nagam aatam (Tiger claw)

  6. Unarmed Technique (Kuthuvarisai, Tattuvarisai, Vettuvarisai, udai varisai, Poottu pirivu and Towel fight

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