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Player Age Category

Club & organization


Belt Grading

Membership Rules

Following membership, one should routinely attend the federation's training camp and general committee meetings. If you are unable to attend, please inform the Federation

  • For new members, the ID card is valid for one year only.

  • A permanent identity card will be issued depending on the performance of the member

Secretary Rules

More members will be able to host Silambam competitions in that district and state after they are granted the position of Secretary. Also, information ought to be provided to the Federation both before and after the competition and training camp. If he does, even after taking office there will be no activity and the position of secretary will be given to the other member in that district and state.

Club & organization

  1. Your organisation may grant players a grading certificate in accordance with federation regulations following the organization's merger with the Federation.

  2. If you want to hold competitions through your organisation, you must strictly abide by all of the Federation's regulations. Only if you attend the referee training camp and receive the necessary certifications can you host contests.

  3. Only when you use the organisation to host the tournament and grading certificate are you required to pay for it.

Competition co-hosting guidelines established by Silambam Federation

  1. Before receiving a certificate, a member must serve as a referee in the federation for a full year. They may also organise competitions in their district.

  2. Fee information will be released upon discussion with the organization's administration.

Tournament Rules

Silambam Weapons

Tournament Events

Individual sports event

Each of the categories listed below will have a separate competition.

  1. Kadaikambu veechu (Single stick)

  2. Nadukambu suttru (Single middle stick)

  3. Velkambu veechu (Spear type)

  4. Irattai kambu veechu & Rotation (Doubble stick)

  5. Ottrai val veechu (Single sword)

  6. Irattai val veechu (Doubble sword)

  7. Ottrai surul val veechu (Single flexible sword)

  8. Irattai surul val veechu (Double flexible sword)

  9. Aruval veechu (Curved sword)

  10. Maankobu Attam (Deer horn)

  11. Puli Nagam Attam (Tiger claw)

  12. Nirayutapani Varisai (Unarmed Sequence)

Direct combat

below the terms of the competition, all of the aforementioned categories will be held. This will prevent violence between rivals, and pleasant relationships will develop as a result.

  1. Neduntadi Adimurai (Point Game)

  2. Kuruntadi Adimurai

  3. Unarmed fight

Group Competition

  • In group events, a demo fight can be used to show off the weapons of war.

  • Furthermore, demonstrations of the silambattam instruments used for amusement might be performed.

  • Silambam and Silambattam equipment should only be used for demonstration. These programs are considered as games

Silambattam equipments

Games event

  1. Neduntadi, Kuruntadi, Siruntadi - Adimurai

  2. Unarmed fight

  3. Ceti-kuchi

  4. Kattaikambu

  5. Maankombu stick fight

  6. Maankombu sword fight

  7. Sword shield fight

  8. Surul sword shield fight

  9. Towel fight

All of the aforementioned categories may be performed in group competitions, but only as demonstrations not as real fights.

Fancy event

  1. Rope Ribbon

  2. Ribbon Stick (single and double )

  3. Water Glass

  4. Taraazu suttru

  5. Chakkara Pantu (Ball)

  6. Chakkara knife

  7. Chakkara Taraazu

  8. Chakkara Kinnam (Bowl)

  9. Star Stick 

  10. Poykkal Attam (stick, star, Chakkar ball)

Fire event

  1. Stick with fire on both sides

  2. Chain with fire ball

  3. Chakkar with fire ball

  4. Star-shaped fire

  5. Sun-shaped fire

Tournament Arena

The Silambam competition field is in the shape of a circle

Individual ring.jpg

Individual skill ring

Fighting ring

  • The yellow and blue circle is set up there, and the competitors start their performance.

  • The first time a participant exits the red circle, they will receive a warning. If a contestant leaves the red circle a second time, one mark will be deducted from their score. A contestant who leaves the red circle and goes out a third time will be disqualified. This restriction only applies to one leg.

  • The first time both legs outside the red circle, they will be eliminated.

Player Rules


This colour is chosen based on colour psychology. White colour is primarily considered to be peaceful. The colour red represents fighting strength and bravery

  • Participants are not permitted to play while intoxicated of any kind, and any who do will be disqualified.

  • A person will be disqualified for acting impolitely on the pitch, disrespecting the officials, or using foul language.

  • Uniform for contestants is compulsory they should wear white T-shirt with V-shape collar and arm band, red pant, waist band and white Shoe (Shoe is optional).

Belt Grading

The waistband is divided into 12 portions in our silambam Federation, and each section's colour is indicated below.

  1. Nedunkambu veechu (Yellow color)

  2. Nadukambu suttru (Orange color)

  3. velkambu veechu, Nedundadi Adimurai (Point Game) & Kurundai Adimurai & Kattaikambu (Red color)

  4. Irattai kambu veechu, rotation & Sedikuchi fight (Red & Yellow)

  5. Ottrai val veechu & sword shield fight (Green color)

  6. Irattai val veechu & Fight (Red & Green)

  7. Ottrai surul val veechu & Surul sword shield fight (Blue color)

  8. Irattai surul val veechu (Red & Blue)

  9. Aruval veechu (kavi color)

  10. Maankobu aatam, Maankombu stick fight Maankombu sword fight (silver color)

  11. Puli nagam aatam & Towel fight(Dark blue colour)

  12. Unarmed Technique (Golden color)

Referee rules and regulation

Dress code

Men: sky blue shirt, black pant and black shoe

Women: sky blue churidar (or) shirt, black pant and black shoe

Referee Dress.jpg

The International Silambam Federation will host six different levels of referee training camps.

  1. Nedunkambu veechu (Single stick), Nadukambu suttru (Single middle stick) and stick point game

  2. velkambu veechu (Spear type) and Ottrai val veechu (single sword)

  3. Aruval veechu (Curved sword), Seadikuchi and Kattaikambu

  4. Irattai kambu veechu & rotation (Doubble stick), Irattai val veechu (Doubble sword) and Ottrai surul val veechu (single flexible sword)

  5. Irattai val veechu (Doubble sword), Maankobu aatam (Deer horn) and Puli nagam aatam (Tiger claw)

  6. Unarmed Technique (Kuthuvarisai, Tattuvarisai, Vettuvarisai, udai varisai, Poottu pirivu and Towel fight

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